Allison Symes - This World and Others
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THE A TO Z OF STORY ESSENTIALS PART 3

29/3/2019

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Moving on from last week then...

K = Killer Lines.  The ones that make you gasp, laugh out loud, or simply make you wish you could've written something that good!  Use them as inspiration to do exactly that!

L = Logic.  A strange thing to put for this perhaps?  I think not.  A story must make sense, even if it set in the most fantastical place imaginable.  The characters must make sense.  Your story needs a structure that follows through from start to finish.  So the story then must have its own internal logic.  Anything that doesn't "feel" like a story when claiming to be one will, I think, put readers off.  We have expectations that stories will work and it is because the logic of them works.

M = Murder.  I do love a good crime story and most of those are based on murder.  But this can be applied to other genres here if you take murder to mean "killing your darlings" if they're in the way of your story. When you read of the death of a character in a story, there should be a point to it and move the story onwards.  A character that doesn't do anything for the story should not be in it and good writers will ensure their characters do earn their place.  Sometimes that will mean literally killing them off as part of the story.  Sometimes it will mean realising this character isn't strong enough so back to the drawing board for one that is!

N = Narrative. Should be compelling, drive the story on, tell the reader things they need to know in a way said reader is going to find entertaining (no lecturing!) etc.

O = Overwhelming Odds.  I do love a character that has to face up to these and overcome them.  It is fascinating to find out how they do it. It should also show depth to that character and it's even better when the character is surprised as they look back at how far they've come on, what they've been able to achieve etc. Incidentally the overwhelming odds can be something as dramatic as Frodo Baggins' quest in The Lord of the Rings but it can be something which, to us, might seem mundane, but to your character is everything.  As long as reader knows it really is everything to that character and why, they should want to find out whether the character overcomes or not.

More next time...


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THE A TO Z OF STORY ESSENTIALS PART 2

22/3/2019

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Continuing with what I think are the essentials to any story:-

F = Fun.  You should be enjoying what you're writing even if you're putting your characters through the grimmest hell imaginable.  Readers should be able to pick up on your enjoyment of putting a story together.  I detect this when I feel the story flows and has good pace.  That makes you want to read on.  There has to be the "I've got to find out what happens next" feel to your story.

G = Genre. Write in the genre you love.  Don't pick a genre just because it's fashionable as fashions never last long.  You're in writing for the long haul so write what you love.  You'll write better because you love it.

H = Humour.  This is tricky.  What is a great one-liner to one reader falls flat with another.  Allowing for humour being subjective then, write naturally.  Humour must come out of the situation or character you've created and must never seem forced.  This way the humour will arise naturally and readers will either get it or not but it won't be out of place or jar your story in any way.

I = Imagination.  Let it run riot especially when outlining your story idea.  Work out possibilities and go for the one you love most.  It'll be the one you will write with the most conviction.  And that does show through.

J = Jargon.  The best writing is simple writing.  That doesn't mean it's necessarily easy to write.  What you can guarantee is there has been a lot of editing carried out!  Avoid jargon.  Where characters might need to use it, it should be clear from context what the jargon means.  You don't want to irritate your reader by coming up with something they can't fathom out the meaning.  I'd also use any such jargon sparingly.

More next week....


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THE A TO Z OF STORY ESSENTIALS

15/3/2019

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The great thing with an A to Z post is it gives you an instant framework! So my A to Z of story essentials (to be shared over the next couple of weeks or so) includes the following.

A = Action - without this there is no story.  Something has to happen!

B = Belief - this can be the belief of the character, the beliefs held by the world in which they're set or both of course.  The lead character has to have belief in what they are doing to be able to follow it through.

C = Credible Characters - there has to be characters a reader can get behind, whether it is to cheer them on, or hope said characters fail.  (It is cathartic to boo on the villain!).  We should be able to understand why your characters are the way they are/acting the way they are even if we don't necessarily agree with them.

D = Dialogue - also has to be convincing.  Accents and dialects are best used sparingly.  The odd word will give enough of a flavour of the relevant accent/dialect without overdoing it.  Dialogue in characters should sound natural (read it out loud to see if it does flow well.  If not, edit!)

E = Editing - this is the writer's friend, honestly.  Nobody produces a perfect draft first go.  Shakespeare didn't.  Dickens didn't.  We're not going to either.  But put work aside for a while so you can come back to it and look at it with a fresh eye.  Remember editing is not just about spotting the typos and grammatical errors.  There should be structural and story edits to ensure the structure and the story holds together and works the way they should.

More next time...
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Character Types

8/3/2019

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I look at character types and why it matters to get them right in my CFT post this week.  It doesn't matter how fantastic your world is, the characters must be believable for your readers to engage with them and want to read your story at all.

One key to getting this right is to examine your characters' motivations. Why are they acting the way they are?  Is it something we can understand?  I've long thought Woody from Toy Story is a truly great character.  Why?  Because his jealousy when Buzz comes into his life is understandable.  There are very few of us, regardless of our age, who haven't been jealous of something or someone in our time.

Look at how your world is governed. Is it a democracy?  Is there a tier of local government?  What are the politicians like there? (And there will be politicians somewhere along the line.  Where there is any kind of power, no matter how minor, politics and playing people off against one another will come into it.  Sad perhaps but again this is something we all understand and will help make your world seem more real to your readers).

So think about emotions.  What are your characters likely to feel and why?  (This is one reason why the Cybermen as a concept are frightening.  The removal of all emotions?  Those are what make us human.  They can also make your Species X what it is and differentiate them from other character types in your fiction).


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WHAT DO I LOOK FOR IN A FICTIONAL WORLD?

1/3/2019

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This can only be a brief summary but the important points I look for in a fictional world are:-

1.  Characters.  They can have three heads, two noses or what have you, but the important point is I've got to be able to root for the characters, whether it is to cheer them on to success or hope they come crashing down.  There has to be something about them I love or loathe but makes me want to read on to find out what happens to them.

2.  A sense of how the world is governed.  I don't need all the details, they'll get in the way of the story, but I need to know that your characters know the rules of their world and how these affect them as the story progresses.  For example, in a world where there is no oxygen, what do your characters breathe instead?  DO they breathe (or are they water dwellers)? 

3.  The details given are relevant to the story.  Enough said I think!

4.  A sense of what it would be like to live in that world.  I don't necessarily have to want  to live there.  I may be very glad I don't in fact but this sense of what it would be like is enough for me to create my own mental images of what your fictional world might look like.  That in turn helps me engage with that world and the characters you've put in it.

5.  A sense that it could exist somewhere out in the universes.  No matter how unlikely, the possibility should be there!  This means that there has to be a sense of a world that can sustain itself, possibly trades with other worlds and so on.
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    I'm Allison Symes and write fairytales with bite, especially novels and short stories.

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