- Quests. They're bound to be dangerous and unpleasant. Why wait for a stranger to turn up anyway? Haven't they got their own people for such quests? (If not, ask why? Have they all been killed?).
- Annoying the Ruling Powers. Doing otherwise is not likely to do much for life expectancy.
- Avoiding Lonely Mountains, Caves etc. There are bound to be monsters in them.
- Spell Books. Unless you are magical yourself and you know what you are doing, magic is best avoided. If someone seems to have left a spell book out for you to use, be wary. Why have they done this? Are the spells booby trapped to backfire against those who try to use them?
- Beligerent Natives. Whether they're dwarves or trolls, beligerent natives will do nothing for your peace of mind, yet alone your life expectancy. The big question is why they are beligerent. Are they just like this with strangers? If not, who whipped them up to be in this state?
- Local Journalists. If you're unlucky you'll come across someone like Roherum, a well meaning idiot. If not, you'll meet someone who will put you through the third degree, wanting to know how someone like you got into their world to visit it at all. You could probably do without either aggravation.
- Being Hauled in by the Local Law Enforcement Agencies. The one thing you can guarantee is that this would not be fun
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AuthorI'm Allison Symes and write fairytales with bite, especially novels and short stories. Archives
October 2019
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