Allison Symes - This World and Others
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THE A TO Z OF STORY ESSENTIALS PART 5

12/4/2019

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Now for the final section covering U to Z.  Hmm...

U = Uniformity.  Not to hasten to add of characters, readers should be able to tell them apart easily.  What I mean here is if you have decided Character A is going to have a yellow bulging neck because that is how his species is made, then that should be shown uniformly throughout the story. Character A can't suddenly NOT have a yellow bulging neck by the end of the story.  Whatever is vital to your character in terms of physical existence should be uniformly shown (and for the other characters who will be affected by the same things).

V = Variety.  It had to be this really as it follows on from U above in every sense!  Where variety does come in is via the traits your characters have.  Not everyone is going to be meek and mild (just as well really, there'd be no story!).  Not everyone is going to be hot tempered and causing fights all the time.  The secret to a good story, of whatever length, is getting the balance right.

W = Writing that Flows. Every good story has this.  Readers turn the pages, gripped by your characters, their world, and the situations you've put them in and your prose flows.  The pace should be appropriate. The style of words used should be appropriate to the story and your intended audience.  Nothing should jar the reader experience.  And yes it is tough to achieve.  It's never done on one edit!

X = Xeno.  I've been looking forward to using this word again after having discovered it means strange!  A really good story has to grip the reader.  Something about your characters and situation should stir up their "HAVE to know what happens next" gene.  Strangeness can do that in terms of strange characters, strange worlds etc. Sci-fi and fantasy depends on this.  But even in an everyday setting, there should be something that draws your reader in.  I've found this is generally down to an intriguing character that I've got to know more about.  So what intrigues?  There must be something "xeno" about them.  For example, a fairy godmother who refuses to use magic.  Now that's strange!  Got to know more... you get the idea.

Y = You.  I might be cheating a little here but I'll plough on anyway.  What I mean here is you, as the writer, need to decide what tense you're writing your story in - fine, that's done, good.  Okay next task is to make sure it is your characters' voices that your reader hears, not yours at all.  From a reader's viewpoint, you here is to symbolize being totally engrossed with that story.  The story should entice you in and keep you there until it is finished.  So you and your reaction to a story is hugely important.  A writer should be looking to make impact on the "you" they think will read their story.

And last but not least...

Z = Zest.  A story essential, regardless of genre, is that it should be an enjoyable read.  There should be a zest to it that gives the sense the writer loved writing it.  (It does show).  I've also found characters that have some zest to them are more lively and therefore better to read about than those without that quality.

Phew!  Got there!  Whatever you read and write, enjoy it.  It's the single most important thing about the story.  If you're the writer and you're not enjoying the process of writing it, why would anyone else enjoy reading it?  If you're the reader and the story's not gripping you, put it aside for a while.  Look at it again after a break. Does it still not grip you?  Then read something else. Sometimes it can be a case of timing.  I recall trying to read books when I was younger, not getting on with them, coming back to them later (sometimes via film adaptations) and loving them then.




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THE A TO Z OF STORY ESSENTIALS PART 4

5/4/2019

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A slightly shorter number of letters to cover this week so I can finish with some of the awkward ones next week i.e. U to Z with a stopover at V, X and Y on the way. It'll be a good challenge.  Meanwhile...

P = Promise.  Does the story live up to the promise of its tagline/blurb?  If it does, great.  Okay this is subjective.  No two readers will ever agree on every book they've read.  Personal likes and dislikes have to come into it somewhere but the general principle here is "does the writer deliver"?  For me, a good story is where that promise is easily fulfilled, even if you don't like how the writer does it!

Q = Queries.  A good story should wrap these up by its end.  Leaving a reader wondering how the characters get on after the story ends is fine (and is a great sign) but the problems set up in the story should've been resolved.  There should be no unresolved queries here.

R = Reading Flow. A good story for me is one where I'll be anxious to get to the next page for the "what happens next" moment.  The flow of the story should be a good one.  You want nothing to drag the story down. The story should read easily too, though don't mistake simplistic reading/writing for simple reading/writing.  It is generally true if someone has made something look easy, such as making their prose look easy to reproduce, you can guarantee that same someone has worked hard for years to develop that skill. Getting the reading flow right requires precision with words and an awful lot of editing.  When it is done well, no reader will ever notice!

S = Set-up. The story set-up has to be intriguing enough to entice me into reading it. Anything with a fairytale/fantasy world basis will pique my curiosity enough to have a good look at the book.  It's then when the blurb and opening paragraph kick in.  If they intrigue me, I'll go on to buy the book.  So the set-up has got to be strong enough to intrigue me at all. That set-up must include there being something special about the characters to draw me in.

T = Tension.  There has to be lots of it and it should arise naturally from the characters.  If you have an awkward character, you know they're going to clash with others in the story.  Fine.  What I also need to know is what makes that character awkward.  There is always a reason for it!

Final part next week...


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THE A TO Z OF STORY ESSENTIALS PART 3

29/3/2019

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Moving on from last week then...

K = Killer Lines.  The ones that make you gasp, laugh out loud, or simply make you wish you could've written something that good!  Use them as inspiration to do exactly that!

L = Logic.  A strange thing to put for this perhaps?  I think not.  A story must make sense, even if it set in the most fantastical place imaginable.  The characters must make sense.  Your story needs a structure that follows through from start to finish.  So the story then must have its own internal logic.  Anything that doesn't "feel" like a story when claiming to be one will, I think, put readers off.  We have expectations that stories will work and it is because the logic of them works.

M = Murder.  I do love a good crime story and most of those are based on murder.  But this can be applied to other genres here if you take murder to mean "killing your darlings" if they're in the way of your story. When you read of the death of a character in a story, there should be a point to it and move the story onwards.  A character that doesn't do anything for the story should not be in it and good writers will ensure their characters do earn their place.  Sometimes that will mean literally killing them off as part of the story.  Sometimes it will mean realising this character isn't strong enough so back to the drawing board for one that is!

N = Narrative. Should be compelling, drive the story on, tell the reader things they need to know in a way said reader is going to find entertaining (no lecturing!) etc.

O = Overwhelming Odds.  I do love a character that has to face up to these and overcome them.  It is fascinating to find out how they do it. It should also show depth to that character and it's even better when the character is surprised as they look back at how far they've come on, what they've been able to achieve etc. Incidentally the overwhelming odds can be something as dramatic as Frodo Baggins' quest in The Lord of the Rings but it can be something which, to us, might seem mundane, but to your character is everything.  As long as reader knows it really is everything to that character and why, they should want to find out whether the character overcomes or not.

More next time...


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THE A TO Z OF STORY ESSENTIALS PART 2

22/3/2019

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Continuing with what I think are the essentials to any story:-

F = Fun.  You should be enjoying what you're writing even if you're putting your characters through the grimmest hell imaginable.  Readers should be able to pick up on your enjoyment of putting a story together.  I detect this when I feel the story flows and has good pace.  That makes you want to read on.  There has to be the "I've got to find out what happens next" feel to your story.

G = Genre. Write in the genre you love.  Don't pick a genre just because it's fashionable as fashions never last long.  You're in writing for the long haul so write what you love.  You'll write better because you love it.

H = Humour.  This is tricky.  What is a great one-liner to one reader falls flat with another.  Allowing for humour being subjective then, write naturally.  Humour must come out of the situation or character you've created and must never seem forced.  This way the humour will arise naturally and readers will either get it or not but it won't be out of place or jar your story in any way.

I = Imagination.  Let it run riot especially when outlining your story idea.  Work out possibilities and go for the one you love most.  It'll be the one you will write with the most conviction.  And that does show through.

J = Jargon.  The best writing is simple writing.  That doesn't mean it's necessarily easy to write.  What you can guarantee is there has been a lot of editing carried out!  Avoid jargon.  Where characters might need to use it, it should be clear from context what the jargon means.  You don't want to irritate your reader by coming up with something they can't fathom out the meaning.  I'd also use any such jargon sparingly.

More next week....


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THE A TO Z OF STORY ESSENTIALS

15/3/2019

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The great thing with an A to Z post is it gives you an instant framework! So my A to Z of story essentials (to be shared over the next couple of weeks or so) includes the following.

A = Action - without this there is no story.  Something has to happen!

B = Belief - this can be the belief of the character, the beliefs held by the world in which they're set or both of course.  The lead character has to have belief in what they are doing to be able to follow it through.

C = Credible Characters - there has to be characters a reader can get behind, whether it is to cheer them on, or hope said characters fail.  (It is cathartic to boo on the villain!).  We should be able to understand why your characters are the way they are/acting the way they are even if we don't necessarily agree with them.

D = Dialogue - also has to be convincing.  Accents and dialects are best used sparingly.  The odd word will give enough of a flavour of the relevant accent/dialect without overdoing it.  Dialogue in characters should sound natural (read it out loud to see if it does flow well.  If not, edit!)

E = Editing - this is the writer's friend, honestly.  Nobody produces a perfect draft first go.  Shakespeare didn't.  Dickens didn't.  We're not going to either.  But put work aside for a while so you can come back to it and look at it with a fresh eye.  Remember editing is not just about spotting the typos and grammatical errors.  There should be structural and story edits to ensure the structure and the story holds together and works the way they should.

More next time...
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Character Types

8/3/2019

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I look at character types and why it matters to get them right in my CFT post this week.  It doesn't matter how fantastic your world is, the characters must be believable for your readers to engage with them and want to read your story at all.

One key to getting this right is to examine your characters' motivations. Why are they acting the way they are?  Is it something we can understand?  I've long thought Woody from Toy Story is a truly great character.  Why?  Because his jealousy when Buzz comes into his life is understandable.  There are very few of us, regardless of our age, who haven't been jealous of something or someone in our time.

Look at how your world is governed. Is it a democracy?  Is there a tier of local government?  What are the politicians like there? (And there will be politicians somewhere along the line.  Where there is any kind of power, no matter how minor, politics and playing people off against one another will come into it.  Sad perhaps but again this is something we all understand and will help make your world seem more real to your readers).

So think about emotions.  What are your characters likely to feel and why?  (This is one reason why the Cybermen as a concept are frightening.  The removal of all emotions?  Those are what make us human.  They can also make your Species X what it is and differentiate them from other character types in your fiction).


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WHAT DO I LOOK FOR IN A FICTIONAL WORLD?

1/3/2019

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This can only be a brief summary but the important points I look for in a fictional world are:-

1.  Characters.  They can have three heads, two noses or what have you, but the important point is I've got to be able to root for the characters, whether it is to cheer them on to success or hope they come crashing down.  There has to be something about them I love or loathe but makes me want to read on to find out what happens to them.

2.  A sense of how the world is governed.  I don't need all the details, they'll get in the way of the story, but I need to know that your characters know the rules of their world and how these affect them as the story progresses.  For example, in a world where there is no oxygen, what do your characters breathe instead?  DO they breathe (or are they water dwellers)? 

3.  The details given are relevant to the story.  Enough said I think!

4.  A sense of what it would be like to live in that world.  I don't necessarily have to want  to live there.  I may be very glad I don't in fact but this sense of what it would be like is enough for me to create my own mental images of what your fictional world might look like.  That in turn helps me engage with that world and the characters you've put in it.

5.  A sense that it could exist somewhere out in the universes.  No matter how unlikely, the possibility should be there!  This means that there has to be a sense of a world that can sustain itself, possibly trades with other worlds and so on.
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The Weather and Its Uses in Fiction

22/2/2019

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This is my CFT post for this week and I discuss my views on weather being used in fiction, as well as showing some ways it can be done realistically. 

Whether you use weather or not, the general point is that your fictional world must seem realistic to the reader, no matter how fantastical the setting.  That may well mean you do need to share some details as to what the climate is etc to help readers get a better understanding of your creation but only put in the details the reader has absolutely got to know and leave it at that.  Your reader will want to fill in some gaps for themselves.  Also, you don't want them switching off because all that lovely research detail you put in and you found fascinating has done nothing whatsoever for them!

Ask yourself if the reader really needs to know this.  I've found the simple approach of "just the facts, Ma'am, just the facts" is a great way of working out what to put into a story.  I've also found it best to share those facts in as palatable a form as possible.  No great splurge of information but drip feeding it as and where necessary makes it easier to take in and therefore more entertaining and acceptable to your reader. And that is where the reader will keep on reading and hopefully loving your story!

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The Role of Stories

15/2/2019

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We all know how important stories are to us personally and to our society but when creating your own world, what thought have you given to the role of tales there? Does your world have its own legends?  What are these?  How are these legends shared?

Was/is there an oral storytelling tradition?  Are only certain stories allowed (and who chose these and why)?  Are books easily available to all (or the technological equivalent)?  Is reading encouraged?  Are there libraries?

How does your world decide whether something it is civilised or not?  You'll guess from the questions I list above I consider the ready availability of books, libraries, stories being generally available etc to be major considerations as to whether I think something is civilised! 

How do the characters in your stories treat books and stories? Do their views agree with those held by their society or not?

The role of stories is important (they're a great way of getting a message across without preaching and are a wonderful form of entertainment.  Does your fictional world treat them in the same way?  If not, why not?).


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COLLABORATION

8/2/2019

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Collaboration is vital when producing picture books, as discussed by local writer, Anne Wan, and illustrator, Sally Goodden in this week's CFT post. (I must admit I was pleased with the title for this one - Picture Books and Other Hooks!).

Working in partnership matters even when you write on your own!  How and why?

For me, this means seeing writing as two distinct processes.  One is the fun creative side of getting everything down on paper or on screen.  The second is the editing process where you tighten your story up and really give it muscle by getting rid of anything and everything that does not contribute to moving your tale onwards and upwards to its conclusion.  I love editing.  I love the sense of the story improving as I spot repetitions etc I didn't see in the giddy delight of creating new characters etc.  I love the sense of getting rid of what isn't helping the story.

So where does the collaboration come in?  By accepting these are two distinct processes and not trying to do both at the same time.

Give your creative side free rein and enjoy the ride. Don't let your inner editor spoil that.  It's not time for them to come in yet.  Once that side is finished, then recognise the fact that all stories are improved (and therefore stand a better chance of publication) by good editing. 

See editing as what gives your stories the wings to fly!  I do and find this side of things fun as a result.  Nothing is going to beat the heady thrill of creating something new but it helps enormously to know nobody has ever produced a truly terrific story in one go!  Everyone needs at least a second draft!  Good luck.


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KNOWING WHEN THE CHARACTER PORTRAYAL IS RIGHT

1/2/2019

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Can you ever know for sure when the character portrayal is right for your story?  I think so!

Firstly, your characters need to ring true to themselves.  If they're greedy, are you showing them being that in different ways?  They need to be characters that could be people we know. 

Secondly, your characters should have flaws and virtues and good reasons for acting the way they are.  Do they try to hide their faults or are they unremittingly unashamed of them (the I Am What I Am syndrome!).  However you portray your characters here, be consistent unless redemption/change is the point of story as it is in A Christmas Carol.  You still need to show your character "waking up" to the need to change.  One sudden change of heart will not convince readers.  Scrooge needed to be visited by all three ghosts to realise the error of his ways after all.

Thirdly, if your characters have different educational standards (and this is highly likely), are you showing the right level of education for the characters?  This will show through in how they speak, the kind of vocabulary they use and so on.

Fourthly, can you hear your characters speaking?  Do they seem real to you?  The first reader you have to convince is you!


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THE STORY OF STORIES

25/1/2019

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I look at this in my latest CFT post and it was a temptation to go straight into a history of stories.  Instead I focused on one - Ali Baba (partly because I'm reviewing the panto of it next week!) - but what is fascinating about stories like this which cross cultures and time is why they have.  My own feeling is that the characters and themes of the stories still resonate and they will continue to survive because of that.

The challenge for us as writers then is to ensure our own characters and themes resonate so readers will want to engage with them.  How can we do this?  By ensuring that our characters have virtues we aspire to and failures we can sympathise with!  No goody-goodies.  No villains who act in ways we can't understand.  There has to be a reason for them acting the way they are, even if the reason isn't a good one.  A reader has to be able to see where the character is coming from even if they think (rightly or wrongly) the character is going in totally the wrong direction!

As for themes, you can't beat the big ones of love, justice, redemption etc.  What matters is the take we bring to these themes.  My voice (and therefore my characters) will be unique to me, yours will be unique to you.  Mix things up.  Often the themes of love and redemption are used together and very powerfully too.  So write about what matters to you.  If justice is your raison d'etre, then how can you convey that in a story?  Do you have a character who fights passionately for justice or who has been a victim of injustice?  What makes your character special that they're going to stand out to, firstly, an editor and, secondly, readers?

Work out what you would like your story to convey.  Planning is vital, I find, to stop me going off at a tangent.  Focus.  Edit. Fine tune your story so you ensure it meets your theme.  Cut out anything that doesn't help the story with that objective.  And have fun doing it!

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OUTLINING

17/1/2019

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Do you outline? Should you outline? Is there one absolute way TO outline?

Firstly, I do outline and I have found it has saved me a lot of time editing and fixing problems in the characters/plot because I've worked out the main points first.  That to me is the best reason of all to outline.

Secondly, I think most writers should outline.  Working out your direction before you start off, especially on a major project, makes a great deal of sense.

Thirdly, no!  For a flash fiction piece, I once wrote one sentence as I knew my story idea could go in one of two directions and naturally I wanted to go with the strongest idea.  By writing down that sentence, I could then see what was the strongest idea and I went with it.  For short stories and novels, I obviously outline more.

I don't outline every single thing.  For characters, I look at what drives them (as that reveals their attitudes to life, to others etc).  For a story I want the beginning and end and a point in the middle which will usually prove to be the turning point.  I deliberately allow room for my imagination to kick in and have found when ideas come to me as I write the story, I can jot them down, look at my outline, work out where they'd fit in and away I go.

I will sometimes outline a setting to help me get a clear picture of it in my head.  For a setting I already know well, I may look at what might surprise me about it and see if I can be surprised by it.

Outlining is a tool.  How you make use of it is up to you but it is good to have that tool in your writers' toolbox.  Use it to serve your writing.  I've found it pays off.
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TRIED AND TESTED

11/1/2019

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My latest CFT post is Tried and Tested Writing Tips, which I hope you find useful.

How are your characters tried and tested?  Do they pass the tests you set them?  In almost any story you can think of, it is only when the characters are put right through the emotional wringer, do you see what they are capable of and where their limits are.  That is also where sidekick characters are useful - to help see your leads through to the bitter end and to get them through that "about to give it all up" moment.

Testing doesn't need to to be overly dramatic either.  It can be as simple as a character having their patience tested by a relative who is trying to goad them (deliberately or otherwise, it's not always consciously done).  Your character is very patient to begin with, then they become slightly less patient as time and the goading continues, and so on before they snap or do something they would not ordinarily have done.  Your character may be aware of this process so what do they do to try and fight it?  To not give in to that urge to snap no matter what the provocation?

Think about what would stress your characters out.  Think about their coping mechanisms.  What would happen if they failed or weren't available when needed?

Have fun finding out!
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BEING DIFFERENT

4/1/2019

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What counts as "normal" for the fictional world you've created?  How are those that are different to the "norm" treated?  How do your "being different" characters cope with that?  What pressures are there on the from family, friends, government etc?

Those who are different - are they doing this deliberately to rebel against the norm or is it cultural expectations that make them different? What reaction is there to their differences from those around them?

Within your world setting, are there different cultures, faiths etc and if so how do these get along (well or not at all?!)?  Explore the differences.  Explore how they would affect how your characters act and react. 

Hope you find some story ideas in answering those!


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CHRISTMAS STORIES

27/12/2018

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Due to (lovely) family commitments, this post is going up a day early.  Christmas Stories ties in with a recent CFT post though naturally this week's one, as we rapidly approach 2019, is my usual end of year/highlights of year post.

What are your favourite Christmas stories?  Mine are:-

1.  The Nativity
2.  A Christmas Carol
3.  Hogfather by Terry Pratchett
4.  Twas the Night before Christmas - it IS a story, albeit one told in poetic form!

I hope you had lots of lovely books as presents and whether you enjoy stories in book form, audio, or as film, I hope you managed to find time to relish your favourites again here.

Of course the dark and cold (at least in the UK!) encourages you to stay in and curl up with a good book, though I could be living in sunnier climes and still want to curl up with said good book!

The great thing about reading is it encourages your own writing (ideas spark from other ideas) and you learn so much about story by indulging in your love of reading them.  So read on!

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WHAT DEFINES A GOOD STORY

21/12/2018

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What defines a good story for you?  What I look for in a good story includes:-

1.  Strong, memorable characters.
2.  An intriguing plot.
3.  The story makes me laugh, or think, or react in some way.  (That's how you know a story has had impact).
4.  An ending that delivers on the promise of the opening lines.
5.  Where there is a twist ending, for this to genuinely take me by surprise.  I like to look back at a story and then spot the clues I missed first time around! (The great thing about doing that is you can learn so much from doing this and, of course, apply it to your own writing).
6.  It is a story you are keen to read again and again and again. A Christmas Carol is a classic example of this for me.
7.  It is a story you remember well.  This doesn't stop you wanting to read it again because you will not recall all the details but you DO recall the pleasure this tale gave you and THAT is what you want to experience again.
8.  You can easily envisage the story being a film.  (This is a great test of how memorable the characters are and how strong the plot is).
9.  It is a story that adds something to the language.  Shakespeare takes top honours here.
10.  It is a story that defines its genre or expands it.  I'm thinking of Hans Christen Andersen here who added so many wonderful fairytales to that genre.



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READING WORK OUT LOUD

14/12/2018

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This theme ties in with some thoughts I share on this as part of my Chandler's Ford Today post this week called Celebrations, Crackers, Chapeltown, and Cafelit.  The latter is a look back at my publisher's annual celebration event but one part of this is where some of the writers, including me, read some of our stories out to our audience.  Good fun whether you're taking part or not, but for a writer it's incredibly useful and here are some reasons why.

1.  You quickly realise if you stumble over words, so will your readers, so out comes the editing pen again.  Always better though that this happens before you submit the story anywhere.  By reading the work out to yourself before submission, this acts as another editing layer and can save your blushes!

2.  You literally hear the rhythm of the story.  There should be a natural ebb and flow to it.

3.  Especially if you write in a genre where you're inventing names/place names etc, you can literally hear if what you've come up with is pronounceable!!  So no more Xxxrbtrzog (try saying that sober yet alone if you have had alcohol!) but something like Xerstone is "do-able" and still conveys to a reader they are in a setting NOT of this world.

4.  As you listen to someone else's work, take note of what makes a real impact on you.  Is it the power of the dialogue?  Is the sentence structure hitting home well?  I usually find short, simple, and to the point works best.

5.  As you listen, watch out for where you are anticipating what comes next.  What MAKES you wonder what comes next?  Can you apply those thoughts to your own writing?

6.  We all love a story, it's why we're writers, and the oral tradition of storytelling is fantastic.  Without it we would have no stories at all so it is a joy to take part in and kind of "support it" ourselves.

Love your reading!


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CRUCIAL CHARACTERISATION

7/12/2018

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Characterisation is always crucial, of course, but pointers I have found really useful include:-

1.  Ensure there is something about your characters that your readers can identify with.  They don't necessarily have to agree with your characters but should be able to see why your characters are acting as they are.  Part of the challenge of a story is to get your readers to wonder whether they would have done the same as your characters and, if not, why not and what would they have done!

2.  The goal should be an understandable one.  From the character's viewpoint, naturally, it has to be a life or death matter.  It should be something they are prepared to risk all for.  It should be something they can't refuse to do. 

3.  Characters should be memorable.  Doesn't matter if they're heroes or villains, the crucial point is your characters should stay in the minds of your readers long after they've finished your story.


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Story Moods

30/11/2018

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What's your favourite mood for a story or does it depend on what mood you are in at the time of reading?

I love humorous and poignant stories and am glad to say Cafelit have published one of mine in each of these categories in the last few days.  Consistency is a historical piece and Moving On is a changing job story, both very different in mood.  I should add the mood varies for my Chandler's Ford Today pieces too.  My post this week is a review of A Christmas Carol as staged by the MDG Players recently.  In articles like this, as well as the actual review, I like to give some background to either the material or the writer of the material which is being performed so I generally go for an informative. chatty style.  For my scam alert pieces, I obviously adopt a more serious tone.

The key, of course, is having the right "mood" for the right story or article.  Yes, you can have funny crime and I've read and listened to some wonderful stories in that genre, but generally, unless it is flagged up, you would expect crime stories to have a fairly sombre tone to them.  This is where the blurb on books is so important.  A reader will pick up on the mood of the book and decide if it suits them thanks to that so it is vital to get this right.

With my From Light to Dark and Back Again the title is the big clue that there is a variety of moods here (as is my strapline - "a story to suit every mood"). 

Yes, I think you should play to your strengths when writing so if that is serious writing, go for it, but I would also say don't be afraid to experiment and play with words.  If you find you can write in more than one mood or tone of story, so much the better.  It will open up more competitions and markets for you to try.  Good luck!

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Pointers for World Building

23/11/2018

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Some useful pointers for world building include:-

1.  Ensure there is some sense of how your world is run.  We may not need to know how it is done, we need to know it IS done, and your fictional world isn't in a state of anarchy.

2.  Ensure your characters know what they need to know at a local level.  For example, if there are rules in the region of XYZ citizens can't go out after a certain time at night, your characters need to know this.  Breaking such a rule could, of course, be a major part of your plot here.  If so, ensure your characters know the consequences of breaking the rules and what they are facing in doing so.  It all helps increase the tension!

3.  Your characters will, presumably, need to eat, sleep, find shelter etc so again there should be some sense of how your characters do this as they have their adventures.  Things don't "just happen"!

4.  I like to see a general picture of how the different species interact with each other, including whether there could be any Romeo and Juliet situations where two "people" from rival backgrounds fall for each other.

5.  What is expected OF your characters by the world in which you've placed them?
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TIME

16/11/2018

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My Chandler's Ford Today post this week talks about time management and time travel.  Guess which one I want to get better at!  Joking aside, this led me to think about how we use time in stories.

A lot of my flash fiction stories are set within a very short time period (appropriately) and are written in the first person, precisely because I want to achieve a sense of "immediacy".  For other pieces I have the lead character looking back at their lives and being reflective so the time within stories like that is longer, "stretched" if you like, and the pace of the story is slower.  What grabs you with those kinds of tale is the character - something about them intrigues you enough to make you want to find out more.

Time in itself can make a useful theme for stories (too little of it, too much of it etc) but I've found it helpful to think about the kind of story I want to tell and then work out what the best time frame for that tale would be.  In my Pressing the Flesh the opening line is "It was 3 am".  The impact of that is to make you wonder (a) why the time is important and (b) to assume the character concerned is unlikely to be up to any good at that time of night.  (Quite right too - see my From Light to Dark and Back Again for the whole story!).


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THOUGHTS ON CHARACTER TRAITS

9/11/2018

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What are the most useful character traits for a writer to use?  My thoughts would be:-

1.  Whichever trait you choose, it has to be "open" enough to go in several directions.  For example, if your character has a "brave" trait, does this mean they are brave all the time?  Are there some fears they really cannot face but because they are brave in other areas that hides this?  Are they brave when out and about with friends but cowardly at home?  Lots of directions you could go in there.

2.  Whichever trait you choose, it should be something most people can identify with/aspire to.  Most of us want to be decent, kind, brave etc.  I love reading characters who have those traits and who overcome against all the odds.  Instant reader sympathy.

3.  Whichever good trait you choose for a character, they should also have a fault that goes against it, something they have to manage and control.  (A good example of that is The Incredible Hulk!  Mild mannered most of the time but boy when he becomes angry the sparks fly!).  You have internal conflict here and also what happens when another character has seen the good side and suddenly comes to see the bad side for the first time?  What are the reactions there?


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PACKING A PUNCH WITH YOUR WRITING

2/11/2018

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This topic has come about as a direct result of my Chandler's Ford Today post this week, which was a review of the Chameleon Theatre Company's recent production of Blackadder Goes Forth.  This last series in the Blackadder canon is by far the best of them and with humour and irony conveyed the horror of life in the trenches in World War One.  Blackadder would have been mad NOT to have tried any means possible to get out of there.  The writing is excellent and the tragedy of what happens is beautifully portrayed.  How?

A lot of the writing is understated.  Blackadder's final "good luck, everyone" is said calmly and without emotion as the men are about to go over the top.  There is a wealth of emotion behind those three words.  Anyone watching knows those men are about to go to their deaths and that they know it too.  So you don't need lots of words to make a powerful impact on your reader.  There is a lot to be said about quiet courage (as shown by Blackadder funnily enough).  Think about then what impact you want your readers to experience, then look at the best way of achieving that. 

Humour can achieve a great deal here as can quiet acceptance of what is about to happen.  Raging against the unfairness of it all can engender some sympathy but I've found a better approach is for characters to fight the odds as much as they can and if they lose, it is clear from the story it is NOT because of anything they've said or done.  It is for your reader to conclude that it is unfair on the character, rather than have the character do it (as you run the risk that the character may come across as being whinging).


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Music and Stories

26/10/2018

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In my latest CFT post, the final part of my mini-series on The Joys and Challenges of Writing Series Novels, I get to have some fun choosing music tracks to go with my fantastic panel's insights.  Many thanks again to Jennifer C Wilson, Val Penny, Anne Wan, Wendy H Jones, and Richard Hardie for taking part in this three part series.  Hope you enjoy the insights and the music!

Music and stories have long been intertwined of course.  So many wonderful songs are stories set to music effectively.  Music can and does play a part in stories.  It can be used to show character.  Movies, of course, rely on music to help set mood.  Think of the Jaws theme by John Williams.  Every note of that puts pictures and therefore stories in your head (and possibly might put you off swimming in the open sea but that's another matter!  There are advantages to just swimming in the local public baths!!).

I write with classical music playing.  (I often listen to Classic FM).  Unlike other styles of music, it hasn't affected my mood (and therefore what I write!).  It does help me relax and I write more (and I hope better) when relaxed.  I've also found it helpful to think of the kind of music my characters would be fans of when I'm creating them.  It almost certainly won't come into the story I write but it fills out my knowledge of the character I'm about to place before a reader.  That has to be a good thing.

And I must admit I loved choosing the music for my book trailer for From Light to Dark and Back Again.   The track used is an adaptation of Camille Saint Saens Danse Macabre (used as the theme tune for the BBC detective series Jonathan Creek).


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    I'm Allison Symes and write fairytales with bite, especially novels and short stories.

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