- It is vital to avoid using magic to solve every problem, otherwise it becomes boring. If all you have to do to solve anything is wave your wand after consulting your spell book, well there's no conflict and the story dies.
- It is vital not to make the world too fantastic. I've tried to give enough physical details that people can picture (mainly in odd descriptions of the Kingdom's 7 main regions to show a contrast between them) but I have not gone into things further as these are not directly relevant to the actual story and would only slow it down.
- Magic in itself should have a downside. My focus here has been using too much of it has made parts of the realm barren. Other areas have recovered but some are too far gone. Also I've shown the differing magical species having varying levels of magical ability as not only would this be accurate (there is no way a sprite would be able to compete with a wizard here), again these differences can lead to conflict and more stories.
There are challenges, of course, in creating any fictional world. Of course the fun comes from overcoming those challenges. For a magical world, I've found my challenges to be:-
I'm Allison Symes and write fairytales with bite, especially novels and short stories.